


So there is a risk that they get caught and engaged before they can escape to safety. Not only does it take them longer to pop in, which could let an observant occupier spot the attempt and move to counter, but even if they do pop in unannounced it'll take longer to use the gateway to escape, than it would to use one of the hyperlanes. Latter would still be an improvement because then at least their is more of an opportunity cost for the system owner. Former would also remove the annoyance without adding new ones. This sort of hints that mechanically, it's possible for an empire to shut people out. There were no interesting pop-ups, nothing happened. (I have played with the L-gate in other games, and there were different results then.) At this point, I have gone through, surveyed every single system that was behind the L-gate, claimed them, and researched all anomalies. Also enemies in war can't use gateways you already own. No pop-up saying anything about whats going on, nothing. Ive spent 100+ hours coding huge amounts of content into overhauling what. The L-Gate Experience - A Stellaris Meme 108,730 views 4K Dislike Share Save Montu Plays 69.7K subscribers In this (short) video essay I explore the mysteries of unlocking the. like it was missing some greater part of the story within stellaris. The former seems more appropriate because in total wars we get instant access to a gateway in a system we just took, while locking the previous owner out from using the gateway. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more Ive always felt the distant stars L-Gate DLC was lackluster. For occupied systems, either a gateway in their should be disabled or there should be a significant increase in how long it takes a fleet from the system owner to traverse it.
