
Endless resources actually serve as its bane, allowing for any and all ideas to work, which then negates any reason for a creator to become inventive or clever to work within their limitations. People placed all of their faith squarely on his shoulders and expected nothing less than the return-to-form Mega Man game they had been craving for so long.Ĭreativity may be at its best when it’s limited. 9’s Kickstarter campaign was on sheer name recognition alone. One of the biggest reasons why he was able to raise over three million dollars in Mighty No.

Of course he helmed massive franchises like Mega Man and even Dead Rising. It's likely that this charitable attitude impacted the perception of Inafune's goals. No matter what shady thing a publisher might do, that one name will be the one to return us to our roots and save the day. When we assign too much credit to one person, we begin to see them as infallible geniuses incapable of doing anyone wrong. Having people to produce, oversee, and even edit down projects and ideas are a necessary part of making a creative work into the most effective and comprehensive vision possible. Teams consisting of up to hundreds of people all work together to execute on an original design, but that design does not necessarily exist as law. While these people are the original minds behind a franchise, they’re not the only ones working tirelessly to bring it to fruition. Kojima, Meier, Levine, Igarashi, and even Miyamoto all stand as legends in their own rights, creators of amazing games that have defined generations and remain standouts in history today.

We within the gaming community have a knack for assigning all praise on one creative head.
